Tools for UNITY developers |
UnioSoft |
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[ Framework ]Framework is hight level collection of components to cover different aspects of game development. Key idea is to provide developers with set of tools, and they will take from this set as much as they need for their game without pushing them to use some special architecture as all other project templates and toolkits usualy do. Conceptually framework consists of components, which represent some logical patterns. Another key idea is to reduce amount of coding tasks, so any designer should be able to do what he need to do without coding at all. ManagersManager components are used to describe high-level sub-systems. Usualy they leave between scenes and exists in one globally visible instance.
HelpersHelper components are used for some specific situations, some simple block of behavior.
BindingsComponents to link uGUI to data in your objects and apply this data back. More about data binding here. |